Foundations of 3D Computer Graphics (MIT Press)
Author | : | |
Rating | : | 4.50 (593 Votes) |
Asin | : | 0262017350 |
Format Type | : | paperback |
Number of Pages | : | 296 Pages |
Publish Date | : | 2014-10-27 |
Language | : | English |
DESCRIPTION:
"Best introduction to Best introduction to 3D that I've read so far. Clear, concise, structured and easy to follow. Excellent treatment of coordinate systems and translations between them. Cameras, lighting, texture mapping - all perfect and easily digested explanations. I've read a few books on introductory level 3D computer graphics co. D that I've read so far." according to Catherine Denvers. Clear, concise, structured and easy to follow. Excellent treatment of coordinate systems and translations between them. Cameras, lighting, texture mapping - all perfect and easily digested explanations. I've read a few books on introductory level Best introduction to 3D that I've read so far. Clear, concise, structured and easy to follow. Excellent treatment of coordinate systems and translations between them. Cameras, lighting, texture mapping - all perfect and easily digested explanations. I've read a few books on introductory level 3D computer graphics co. D computer graphics co. Ok. But there are better books out there. Robert W Wascher I Not a bad book but I'd recommend getting "Mathematics for 3D Game Programming and Computer Graphics" over this book. It goes over the basics more thoroughly and covers more advanced material than this book. Shanmuga said Good, could have been Better. This book is small, covers a lot of things in graphics and code is available online. This book clearly lacks clarity in emphasizing concepts with proper depth. The theoretical aspects need to be expanded and made more accessible in future editions. For acquiring strong
Each chapter concludes with exercises. Readers should be moderately competent programmers and have had some experience with linear algebra. This book explains the fundamental concepts of 3D computer graphics. After mastering the material presented, they will be on the path to expertise in an exciting and challenging field.. Today, all of our PCs are capable of producing high-quality computer-generated images, mostly in the form of video games and virtual-life environments; every summer blockbuster movie includes jaw-dropping computer generated special effects. It introduces the basic algorithmic te
Steven J. Gortler is Robert I. Goldman Professor of Computer Science at Harvard University.
This work is appropriate as a stand-alone textbook for a course in computer graphics or as a reliable and wide-ranging guide for those developing applications. The theory is connected to the OpenGL API in a consistent and organized fashion. It provides specific examples of the described techniques, and it is built on the solid mathematical underpinnings that are essential to understanding the foundations and subtleties of the topics. (Hugues Hoppe, Microsoft Research)Destined to be a classic in the field, Foundations of 3D Computer Graphics deals with an extremely broad and important chunk of computer graphics and offers excellent coverage of these areas. This book has changed the way I teach computer graphics. Many advanced topics, such as color and radiance, are brilliantly