Focus On 2D in Direct3D (Premier Press Game Development)

! Focus On 2D in Direct3D (Premier Press Game Development) ☆ PDF Download by ^ Ernest Pazera eBook or Kindle ePUB Online free. Focus On 2D in Direct3D (Premier Press Game Development) Focus on 2D in Direct3D teaches you all of the tools and tips youll need to dive right in and begin creating your own games. If you have some knowledge of C or C++ and have been searching for a guide that will take your 2D programming into the third dimension, then search no more! In this book youll acquire the skills youll need to move from the 2D API to Direct3D. Get ready to jump into the world of Direct3D!. Written from the point of view of a 2D programmer, Focus on 2D in Direct3D present

Focus On 2D in Direct3D (Premier Press Game Development)

Author :
Rating : 4.32 (986 Votes)
Asin : 1931841101
Format Type : paperback
Number of Pages : 271 Pages
Publish Date : 2013-12-17
Language : English

DESCRIPTION:

Beginners and Beyond First off, I was disappointed when I got this book. It appeared to be another "basics of Direct3D" book I thought. It actually sat in my truck for about 2 weeks before I read it. I was not interested in another how to create a Direct3D object, blah blah, but then, bored one night, I started reading.This book added alot beyond a SDK-two-sentence explanation of Direct3D objects. Concise At first glance this book doesn't look like much. It's fairly small compared to the typical game-programming tome (even with its medium-sized print), and not much less expensive. If you went strictly by the number of words per dollar, you might overlook it.If you're planning to write a 2D game with the DirectGraphics API, however, this book is exactly what you need. There may. Indispensible for modern Windows/XBOX 2D Game Designers John Unlike many of the other books in the Premier Press Game Development Series, this book is a short 270 or so pages. That said, it's information dense and INCREMENTAL. It's also apparent how the book can prepare someone to make the transition from 2D to 3D quickly.Some of the topics the author covers in this book that I found particularly useful:- Alpha blending for 2D effects-

Pazera was writing video games. Ernest Pazera is a self-taught programmer, starting at age 13 with a TRS-80. Within a month Mr. By age 15, he realized that he could be happy with nothing less than being a game programmer. He is a moderator of an isometric/hexagonal forum on the site and has extensive experience with game development. . Ernest is the author of Isometric Game Programming with DirectX 7.0 from Premier Press

From the Publisher Focus on 2D in Direct3D® teaches you all of the tools and tips you'll need to dive right in and begin creating your own games. Written from the point of view of a 2D programmer, Focus on 2D in Direct3D presents the fundamentals of the Direct3D API in an easy-to-use-and-understand format. Get ready to jump into the world of Direct3D! . If you have some knowledge of C or C++ and have been searching for a guide that will take your 2D programming into the third dimension, then search no more! In this book you'll learn the skills you'll need to move from the 2D API to Direct3D

Focus on 2D in Direct3D teaches you all of the tools and tips you'll need to dive right in and begin creating your own games. If you have some knowledge of C or C++ and have been searching for a guide that will take your 2D programming into the third dimension, then search no more! In this book you'll acquire the skills you'll need to move from the 2D API to Direct3D. Get ready to jump into the world of Direct3D!. Written from the point of view of a 2D programmer, Focus on 2D in Direct3D presents the fundamentals of the Direct3D API in an easy-to-use-and-understand format

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