Building a Digital Human (Graphics Series)
Author | : | |
Rating | : | 4.56 (538 Votes) |
Asin | : | 1584502851 |
Format Type | : | paperback |
Number of Pages | : | 380 Pages |
Publish Date | : | 2017-09-30 |
Language | : | English |
DESCRIPTION:
"Pretty Good." according to S. Washington. I used this as a class textbook and it worked fairly well. This is not a single program book so this will work well with whatever program you model with. Although, depending on what you model with, depends on if you need to go out and find plug-ins that will do what he does. The book is really good going through step by step. Although there are some occasions where he leaps forwards ahead with really telling you what to do. Also, sometimes when he gives instructions, there aren't any images to go along with them, so you have to end up guessing w. erik turchin said Great book if. This book is ideal for someone like me who has built a few human models before, but is looking for details in how to work smarter and better, but not harder and longer. This book truly covers every aspect of this process. Everything, that is except sexual organs. Minor details as tedious as eyelashes are covered if you need them. This book is advanced however, so your are best to know your Great book if This book is ideal for someone like me who has built a few human models before, but is looking for details in how to work smarter and better, but not harder and longer. This book truly covers every aspect of this process. Everything, that is except sexual organs. Minor details as tedious as eyelashes are covered if you need them. This book is advanced however, so your are best to know your 3d program well, your paint program well, and perhaps have modeled a few figures already in your past. If you meet those 3 requirements, then you should certa. d program well, your paint program well, and perhaps have modeled a few figures already in your past. If you meet those Great book if This book is ideal for someone like me who has built a few human models before, but is looking for details in how to work smarter and better, but not harder and longer. This book truly covers every aspect of this process. Everything, that is except sexual organs. Minor details as tedious as eyelashes are covered if you need them. This book is advanced however, so your are best to know your 3d program well, your paint program well, and perhaps have modeled a few figures already in your past. If you meet those 3 requirements, then you should certa. requirements, then you should certa. Jose Barroca said Look no further for detailed and anatomically correct human modelling! Excellent book!!. If you want to learn how to model a detailed digital human,this is THE book for you! You start out with totally empty viewports,and if you follow the book you'll end up having created a model with an incredible amount of detail.The author explains in great detail the process of modelling every body part (head,neck,arms,hands,legs,feet and torso) with anatomical references where they're most important.I wanted a book which I could use as a definitive guide to model a detailed and anatomically correct human body or body part,and I'll look no furth
Replicating this body is by far the most challenging journey to undertake as a digital artist. They are stuntmen and background extras in movies such as Titanic. They are your favorite hero or heroine in video games like Tomb Raider. And now, they have even taken center stage as full fledged, photorealistic actors in such feature films as Final Fantasy. It also provides fundamental skills that can be used for a variety of other 3D projects. The models in the book were built using NewTek's LightWave 3D, however, the techniques can be applied to just about any 3D package on the market. In the universe of 3D animation and graphics, the final frontier isn't the vast unknown depths of outer space but rather the intimately familiar human form. Why? Because everyone knows what a human looks like. They are the main characters in Saturday morning children's shows such as Max Steel. Beginning with the fundamentals of assembling reference material (photos, anatomy books, etc.) through the details of texturing and refining the skin and hair, a complete human model is built. It is clear that digital humans are here to stay; and that artists need to know how to create them. Digital humans are in our midst. To make the transition between programs as easy as possible, a quick list of corresponding tool names from Maya, 3ds max, and LightWave 3D is included.. Building A Digital Human teaches modelers and artis
Chapter 1 Assembling Reference Material Chapter 2 Polygonal Modeling Terms And Techniques Chapter 3 Building A Digital Human Chapter 4 Modeling The Head Chapter 5 Modeling The Arms, Hands, And Fingers Chapter 6 Modeling The Legs, Feet, And Toes Chapter 7 Modeling The Torso Chapter 8 Texturing The Head Chapter 9 Hair Chapter 10 Signs Of Life Chapter 11 Creating New Characters Chapter 12 The Female Chapter 13 Clothing Appendix About The CD-Rom Index
Ken Brilliant (Newbury Park, CA) is an award-winning artist, sculptor, 3D character modeler, animator, and instructor. . He is also the author of Modeling Digital Dinosaurs. He works in Hollywood in the film and television industry, and his work can be seen in a variety of movies and television series, including Jurassic Park 2: The Lost World, X-Files: The Movie, Interview with