Art of Computer Programming, Volume 2: Seminumerical Algorithms (3rd Edition)
Author | : | |
Rating | : | 4.25 (547 Votes) |
Asin | : | 0201896842 |
Format Type | : | paperback |
Number of Pages | : | 784 Pages |
Publish Date | : | 2015-03-18 |
Language | : | English |
DESCRIPTION:
The bible of all fundamental algorithms and the work that taught many of today's software developers most of what they know about computer programming. –Byte, September 1995 I can't begin to tell you how many pleasurable hours of study and recreation they have afforded me! I have pored over them in cars, restaurants, at work, at home and even at a Little League game when my son wasn't in the line-up. –Charles Long If you think you're a really good programmer read Knuth's Art of Computer Programming You should definitely send me a resume if you can read the whole thing. –Bill Gates It's always a pleasure when a problem is hard enough that you have to get the Knuths off the shelf. I find that merely opening one has a very useful terrorizing effect on computers. –Jonathan Laventhol The second volume offers a complete introduction to the field of seminumerical algorithms, with separate chapters on random numbers and arithmetic. The book summarizes the major paradigms
These range from simple problems to larger research project topics. This volume ends with algorithms for polynomial arithmetic and manipulation of power-series topics, which will benefit those with some knowledge of calculus. Throughout this beautifully presented edition, Knuth incorporates hundreds of useful exercises for trying out the algorithms. Volume 2 is an indispensable part of any working programmer's library. The text then presents prime factorization (which can be used in cryptography, for instance) and algorithms for calculating fractions. Volume 2 of Donald Knuth's classic series The Art of Computer Programming covers seminumerical algorithms, with topics ranging from random number generators to floating point operations and other optimized arithmetic algorithms. (The book provides answers, where appropriate, at the end of the book.) The result is a text that's suitable for college or graduate-
Vincent Poirier said Numbers: random generations and arithmetic. Volume "Numbers: random generations and arithmetic" according to Vincent Poirier. Volume 2 of "The Art of Computer Programming" is about random numbers and also about relearning one of the three Rs from grade school, viz. arithmetic. Each topic gets one chapter.When you generate random numbers in Excel, or VBA, or Perl, or C using functions packaged with the software, you are really using a deterministic algorithm that is not random at all; the results do however look random and so we call them "pseudorandom".Chapter Numbers: random generations and arithmetic Volume 2 of "The Art of Computer Programming" is about random numbers and also about relearning one of the three Rs from grade school, viz. arithmetic. Each topic gets one chapter.When you generate random numbers in Excel, or VBA, or Perl, or C using functions packaged with the software, you are really using a deterministic algorithm that is not random at all; the results do however look random and so we call them "pseudorandom".Chapter 3 contains four main sections. First a section devoted to the linear congruence method (Xn+1=(aXn + c) mod m) of generating a pseudorandom sequence; with subsections on how to . contains four main sections. First a section devoted to the linear congruence method (Xn+1=(aXn + c) mod m) of generating a pseudorandom sequence; with subsections on how to . of "The Art of Computer Programming" is about random numbers and also about relearning one of the three Rs from grade school, viz. arithmetic. Each topic gets one chapter.When you generate random numbers in Excel, or VBA, or Perl, or C using functions packaged with the software, you are really using a deterministic algorithm that is not random at all; the results do however look random and so we call them "pseudorandom".Chapter Numbers: random generations and arithmetic Volume 2 of "The Art of Computer Programming" is about random numbers and also about relearning one of the three Rs from grade school, viz. arithmetic. Each topic gets one chapter.When you generate random numbers in Excel, or VBA, or Perl, or C using functions packaged with the software, you are really using a deterministic algorithm that is not random at all; the results do however look random and so we call them "pseudorandom".Chapter 3 contains four main sections. First a section devoted to the linear congruence method (Xn+1=(aXn + c) mod m) of generating a pseudorandom sequence; with subsections on how to . contains four main sections. First a section devoted to the linear congruence method (Xn+1=(aXn + c) mod m) of generating a pseudorandom sequence; with subsections on how to . Can we shave a constant off this running time? To an ordinary computer scienist, an algorithm is polynomial-time. To Knuth, it takes 3*n^2 + 17*x + 5 steps on MIX, not counting the time required to display the output, but there might be a way to reduce the number of steps to 3*n^2 + 17*x + Can we shave a constant off this running time? A Customer To an ordinary computer scienist, an algorithm is polynomial-time. To Knuth, it takes 3*n^2 + 17*x + 5 steps on MIX, not counting the time required to display the output, but there might be a way to reduce the number of steps to 3*n^2 + 17*x + 4. For precision and rigor, the Art of Computer Programming books are hard to beat. But, at least for an undergraduate CS student like me, they are slow going. Their greatest value seems to be as a reference for mathematical ideas needed in analysis of algorithms: recurrence relations, combinatorial identities, etc. Like the Bible, the TAOCP books are good to have around. . For precision and rigor, the Art of Computer Programming books are hard to beat. But, at least for an undergraduate CS student like me, they are slow going. Their greatest value seems to be as a reference for mathematical ideas needed in analysis of algorithms: recurrence relations, combinatorial identities, etc. Like the Bible, the TAOCP books are good to have around. Well, it's Knuth A Customer These volumes are considered first-class references on the subject of computing and algorithms. And they are but these aren't really books to read. Nobody has time for that. However, for those computer scientists that really are hard up for something to read one of those rainy nights, Knuth has a personal flair and humor that spills into his algorithm summaries and exercises that is unsurpassed, at least in the field of CS handbooks. An excellent source for solutions to commonly asked questions and problems.
Knuth is known throughout the world for his pioneering work on algorithms and programming techniques, for his invention of the Tex and Metafont systems for computer typesetting, and for his prolific and influential writing. Professor Emeritus of The Art of Computer Programming at Stanford University, he currently devotes full time to the completion of these fascicles and the seven v