2D Game Collision Detection: An introduction to clashing geometry in games
Author | : | |
Rating | : | 4.79 (998 Votes) |
Asin | : | 1479298123 |
Format Type | : | paperback |
Number of Pages | : | 94 Pages |
Publish Date | : | 2015-02-22 |
Language | : | English |
DESCRIPTION:
Are You Wondering How 2D Collision Detection In Video Games Works?Learn how to determine shot impacts, find out which enemies are covered by lines of sight, recognize collisions of race cars or simply check if the mouse cursor floats above a button.This Book Is Designed For Game Developers Who Want To Implement Fast And Efficient 2D Collision Detection.The only prerequisite you need is basic knowledge in procedural programming. There are plenty of illustrations and code examples which make it easy to understand the necessary concepts and algorithms.Use This Book As A Reference Guide.Aside its introductional nature this book is also designed to serve as a reference guide for looking up specific collis
. But by far his favorite occupation is cranking out code while sipping steaming coffee. Since 2001 he works in several game development areas like programming, game design, 2D graphics and 3D modeling. Thomas Schwarzl is a professional developer, game designer and humble digital artist. He resides
He resides in the Alps, right in the heart of Austria. Since 2001 he works in several game development areas like programming, game design, 2D graphics and 3D modeling. . But by far his favorite occupation is cranking out code while sipping steaming coffee. About the Author Thomas Schwarzl is a professional developer, game designer and humble digital artist
Directly to the "Point" This is a short but great book about 2D collision detection. I have been searching for this material for a long time. Couldn't find a similar text on the internet and all the other books about collision detection focus on 3D. If you are developping collision for 2D games, this book is a must have.The algoritms proposed in the book for doing Rect-Rect and Circle-Rect collision detection are way simpler than the ones I was using on my engine. And for reference, my previous algoritms were taken from "The Wi. Good but falls short This books explains well part of the problem of collision detection in games, which is checking if two objects intersect with each other. However it has nothing about the other half of the problem: resolving the collisions. That means that unless your game is very simple, and by simple I mean simpler than Breakout / Arkanoid, you will need another book or spend hours on the internet looking for more detailed information about it.. Dennis McKinley said This is the best book if you want to start learning "This is the best book if you want to start learning 2D collision detection." according to Dennis McKinley. I was searching for tutorials about how to deal with 2D collisions in game code. After some Internet research I was more puzzled than before. Despite there are plenty of tutorials and articles about collision detection online, I wasn't sure how they should go together. What's more, the majority of articles discussed just collisions of This is the best book if you want to start learning 2D collision detection. I was searching for tutorials about how to deal with 2D collisions in game code. After some Internet research I was more puzzled than before. Despite there are plenty of tutorials and articles about collision detection online, I wasn't sure how they should go together. What's more, the majority of articles discussed just collisions of 3D objects. So I went on, searching for a book about 2D collision detection and found this one.Initially I was irritated about the short length of the book. But after readi. D objects. So I went on, searching for a book about 2D collision detection and found this one.Initially I was irritated about the short length of the book. But after readi. D collision detection.. I was searching for tutorials about how to deal with "This is the best book if you want to start learning 2D collision detection." according to Dennis McKinley. I was searching for tutorials about how to deal with 2D collisions in game code. After some Internet research I was more puzzled than before. Despite there are plenty of tutorials and articles about collision detection online, I wasn't sure how they should go together. What's more, the majority of articles discussed just collisions of This is the best book if you want to start learning 2D collision detection. I was searching for tutorials about how to deal with 2D collisions in game code. After some Internet research I was more puzzled than before. Despite there are plenty of tutorials and articles about collision detection online, I wasn't sure how they should go together. What's more, the majority of articles discussed just collisions of 3D objects. So I went on, searching for a book about 2D collision detection and found this one.Initially I was irritated about the short length of the book. But after readi. D objects. So I went on, searching for a book about 2D collision detection and found this one.Initially I was irritated about the short length of the book. But after readi. D collisions in game code. After some Internet research I was more puzzled than before. Despite there are plenty of tutorials and articles about collision detection online, I wasn't sure how they should go together. What's more, the majority of articles discussed just collisions of This is the best book if you want to start learning 2D collision detection. I was searching for tutorials about how to deal with 2D collisions in game code. After some Internet research I was more puzzled than before. Despite there are plenty of tutorials and articles about collision detection online, I wasn't sure how they should go together. What's more, the majority of articles discussed just collisions of 3D objects. So I went on, searching for a book about 2D collision detection and found this one.Initially I was irritated about the short length of the book. But after readi. D objects. So I went on, searching for a book about "This is the best book if you want to start learning 2D collision detection." according to Dennis McKinley. I was searching for tutorials about how to deal with 2D collisions in game code. After some Internet research I was more puzzled than before. Despite there are plenty of tutorials and articles about collision detection online, I wasn't sure how they should go together. What's more, the majority of articles discussed just collisions of This is the best book if you want to start learning 2D collision detection. I was searching for tutorials about how to deal with 2D collisions in game code. After some Internet research I was more puzzled than before. Despite there are plenty of tutorials and articles about collision detection online, I wasn't sure how they should go together. What's more, the majority of articles discussed just collisions of 3D objects. So I went on, searching for a book about 2D collision detection and found this one.Initially I was irritated about the short length of the book. But after readi. D objects. So I went on, searching for a book about 2D collision detection and found this one.Initially I was irritated about the short length of the book. But after readi. D collision detection and found this one.Initially I was irritated about the short length of the book. But after readi